Weapons Items & Power-ups
Weapons There is a wide variety of weapons available in Air Strike II: Gulf Thunder. You start the game only with a 1st-level Machine Gun that then can be upgraded or changed to another weapon. To upgrade your weapon, you should collect ammo-packs of certain type. Here is a list of all the weapons. Primary Weapons Machine Gun: Not very powerful, this weapon has a very high rate of fire what makes it very effective against low-armored enemies. Can be upgraded up to 3rd level. Impulse Gun: Energy beans of this weapon will blow enemy pilots out of their warm seats. Plasma Cannon: One of the most common weapons, the plasma cannon unleashes a deadly stream of plasma bullets at its target. Quantum cannon: Modern fiberglass weapon that shoots and reloads faster than you can imagine. Missile Gun: Small caliber semi self-guided missiles make this weapon an effective remedy for excessive enemy air units. BigLaser: This highly accurate weapon uses a modern light amplification system to produce deadly streams of accelerated photons. The system must recharge between shots, causing a delay before it can be used again. Wave Gun: This gun generates highly destructive ultrahigh frequency waves. Lightning Gun: This weapon can be extremely useful in the heat of combat thanks to its capability of multitarget fire. Missiles Small Missiles: These missiles can be effectively used against slow-moving ground targets such as tanks, jeeps, stationary cannons etc. Big Missiles: A supercharged version of common straight-line (non guided) missiles. Small Heat Seeking Missiles: This kind of missiles is equipped with auto-guiding system that allows the missile to lock on and pursue the nearest target. Big Heat Seeking Missiles: The guiding system of these heavy missiles is automatically disabled after a short period of time to eliminate the possibility of unauthorized detonations. M.A.D. Missiles: The great advantage of the M.A.D. Launching System over common missile launchers is its double-firing mode.