Initialize engine version: 5.5.2f1 (3829d7f588f3)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) HD Graphics 630 (ID=0x5912)
    Vendor:   Intel
    VRAM:     2111 MB
    Driver:   22.20.16.4771
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
Platform assembly: C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\admin\Desktop\软件\aimhero\AimHero\Aim Hero\Aim Hero_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on GameManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.061202 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 447)

Resetting language to: english
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2764 -> priority: 1 
IOException: Sharing violation on path C:\Users\admin\Documents/My Games/Aim Hero/highscores.dat
  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 
  at HighScoresManager.RemoveStatistic () [0x00000] in <filename unknown>:0 
  at StatisticWindow.RemoveStatistic () [0x00000] in <filename unknown>:0 
  at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0 
  at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 
  at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0 
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename:  Line: -1)

