# Static PBR Material Tessellated node

The Static PBR Material Tessellated node describes a PBR material with Albedo, Metallic, Roughness, Emission, Depth and Normal Maps generated as static images. This node is identical to the Static PBR Material node, except that it previews the depth texture using tesselation in the 3D preview. Note you have to enable tessellation in the Model -> Configure menu to take advantage of this.

## Inputs

The Static PBR Material Tessellated node has inputs for all PBR channels.

## Parameters

The Static PBR Material Tessellated has parameters for all PBR channels as well as a size parameter that defines the size of all generated textures.

## Exports

The Static PBR Material Tessellated has exports for Blender and the Godot, Unity and Unreal game engines. For Godot and Unity, ready to use materials are generated. For Blender and Unreal, texture files are generated and materials must be created manually.

## Example images