# Source: streaming/FragmentSink.js

    /**
     * The copyright in this software is being made available under the BSD License,
     * included below. This software may be subject to other third party and contributor
     * rights, including patent rights, and no such rights are granted under this license.
     *
     * Copyright (c) 2013, Dash Industry Forum.
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without modification,
     * are permitted provided that the following conditions are met:
     *  * Redistributions of source code must retain the above copyright notice, this
     *  list of conditions and the following disclaimer.
     *  * Redistributions in binary form must reproduce the above copyright notice,
     *  this list of conditions and the following disclaimer in the documentation and/or
     *  other materials provided with the distribution.
     *  * Neither the name of Dash Industry Forum nor the names of its
     *  contributors may be used to endorse or promote products derived from this software
     *  without specific prior written permission.
     *
     *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS AND ANY
     *  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     *  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     *  IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
     *  INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     *  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     *  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     *  WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     *  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     *  POSSIBILITY OF SUCH DAMAGE.
     */

    /**
     * The end place to put fragments after they have been fetched.
     * @interface FragmentSink
     * @ignore
     */
    /**
     * Append a chunk to the internal buffer. You should assume that the effects of this are asynchronous.
     * @function FragmentSink#append
     * @param {Object} chunk A loaded chunk like that generated by the FragmentController
     */
    /**
     * Remove data from within the specified time ranges.
     * @function FragmentSink#remove
     * @param {?Number} start The beginning of the range that should be removed from the sink's internal buffer. If NaN, it is regarded as unbounded.
     * @param {?Number} end The end of the range that should be removed from the sink's internal buffer. If NaN, it is regarded as unbounded.
     */
    /**
     * Abort an append operation currently ongoing.
     * @function FragmentSink#abort
     */
    /**
     * @function FragmentSink#getAllBufferRanges
     * @returns {Array} A TimeRanges-like object representing all the buffer ranges that are present in the sink.
     */
    /**
     * Remove all the data in the sink's internal buffer.
     * @function FragmentSink#reset
     */

#### Search results