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#0# Запустити сервер
#1# Приєднатися до гри
#2# Налаштування
#3# Розробники
#4# Вихід
#5# Продовжити
#6# Пауза
#7# Налаштування
#8# Зберегти
#9# Вихід
#10# Створити новий корабель
#11# Ранній доступ
#12# Гра ще не готова но вона дуже активно розвивається  Відвідайте блог розробника у Steam Community Hub щоб отримати більше інформації
#13# Новини
#14# Обговорення
#15# Довідник
#16# Що робити лист
#17# Ви впевнені?
#18# Вихід
#19# До початку
#20# Прямий зв'язок
#21# Steam з'єднання (незабаром)
#22# Розробники
#23# The game is developed by three friends with nicknames Artaani, Riya and Romenics  Visit our development blog on the Steam Community Hub for further information
#24# Зберегти
#25# За умовчуванням
#26# Застосувати
#27# Звук
#28# Усього
#29# Музика
#30# Гра
#31# Показати довідку
#32# Показати час У чаті
#33# Sandbox Режим
#34# Обмін кнопками миші
#35# Автоматичний інтервал збереження
#36# Графіка
#37# повний екран
#38# Якість текстур
#39# Екранне згладжування
#40# V-sync
#41# Роздільна здатність
#42# Натисніть будь-яку клавішу, щоб встановити клавішу, або натисніть ESC, щоб вийти
#43# Зберегти
#44# за замовчуванням
#45# Пекучі клавіши
#46# Вибір Світу
#47# Ім'я
#48# SAVE DATE
#49# Ігрове врем'я
#50# Версія
#51# Створити світ
#52# Підтвердження знищення світу
#53# Назад
#54# Видалити
#55# Порт
#56# Пароль
#57# Максимум гравців
#58# Знищіти
#59# Завантажити
#60# Завантаження
#61# Підключення...
#62# Ім'я світу
#63# Порт
#64# Пароль
#65# Максимум Гравців
#66# SANDBOX MODE
#67# STATIONS AMOUNT
#68# ENEMIES AMOUNT
#69# ASTEROIDS AMOUNT
#70# Новий світ
#71# BACK
#72# Початок гри
#73# Join Multiplayer
#74# IP
#75# Порт
#76# Pass
#77# Join
#78# Select the Server
#79# Add to Favorites
#80# Confirm deletion of server
#81# Back
#82# Ім'я
#83# IP
#84# Port
#85# Password
#86# Delete
#87# Join
#88# Save
#89# Edit
#90# Мова
#91# Зупинка
#92# Lock Rot.
#93# Reset Pan
#94# Local Vel.
#95# Grid
#96# Торгівля
#97# Будування
#98# Знищення
#99# SANDBOX TOOLS
#100# ADD RESOURCES
#101# Повітря
#102# Hydrogen
#103# Xenon
#104# Рокети
#105# Потужність
#106# Їжа
#107# Crew
#108# AI
#109# Duplicate selected ship
#110# Set faction to friendly
#111# Set faction to enemy
#112# Створити корабель ворога
#113# Add AI to the ship
#114# Auto pilot
#115# PHYSICS
#116# Remove selected ship
#117# Disable orbital mechanics
#118# Place trajectory planner
#119# Debris throw mode
#120# Apply
#121# Discard
#122# Press Any Key
#123# Set new hotkey
#124# Distance
#125# Relative velocity
#126# Player
#127# Ping
#128# Available modules
#129# Storages
#130# Production
#131# Power
#132# Miscellaneous
#133# Weapons
#134# Turrets
#135# Propulsion
#136# Crew Member Info
#137# Health
#138# Food
#139# Morale
#140# GETTING STARTED
#141# Since the tutorial is not ready yet, we recomend to check this starting guide from community member
#142# OPEN GUIDE
#143# TRADING
#144# NAME
#145# AMOUNT
#146# PRICE
#147# DEMAND
#148# SUPPLY
#149# PREV SHIP
#150# NEXT SHIP
#151# TOTAL MASS 
#152# MOMENT OF INERTIA
#153# MODULE MASS
#154# Not connected to Power Storage
#155# Power consumption
#156# Detach
#157# Attach
#158# Drag for transfer
#159# Right Click: Sell
#160# Buy: Drag and drop to own container
#161# Drop to transfer
#162# Hold shift to specify amount
#163# Drop to buy
#164# Storage type mismatch (for liquid / for solid)
#165# Ctrl+RMB - Deconstruct
#166# Right click - Repair
#167# Right click - Construct
#168# Right Click - show content
#169# Right Click - Assign hotkey
#170# Mass
#171# eject
#172# Right Click
#173# Reset hotkey
#174# Ctrl + Right click - Deconstruct
#175# Ctrl + Right click - Deconstruct
#176# Carbon
#177# Aluminium
#178# Silicon
#179# Silver
#180# Titanium
#181# Iron
#182# Cobalt
#183# Nickel
#184# Copper
#185# Niobium
#186# Oxygen
#187# Hydrogen
#188# Xenon
#189# Ice
#190# Fullerite
#191# Deuterium
#192# Uranium
#193# Rocket
#194# Power
#195# Food
#196# There is no resource with name
#197# Can't open build menu
#198# The current ship doesn't have an engineering bay
#199# Out of food
#200# can't find any food on the ship!
#201# Starved death
#202# has starved to death!
#203# Warning
#204# Last command module cannot be deconstructed
#205# Automatic movement stopped due manual control
#206# Warp drive is not ready yet
#207# Cannot fire
#208# Rocket launcher is not connected to ammo storage
#209# Cannot fire
#210# No ammo in connected storage
#211# Auto pilot - enabled
#212# Auto pilot - disabled
#213# Select a ship
#214# No object selected
#215# Select a ship
#216# Select an object
#217# Hotkeys:
#218# HotkeysNames:
#219# Left:
#220# Only server can do this
#221# Game saved
#222# SAVE ERROR
#223# Saving was not completed due internal error.
#224# Insufficient credits
#225# Ships should be docked together
#226# Storage is empty
#227# This trader does not demand
#228# Can't sell it. Storages is full
#229# units of
#230# was sold for
#231# units of
#232# was bought for
#233# Insufficient credits:
#234# salvaged
#235# Not enough space to salvage
#236# Factors
#237# Star Mass
#238# Planet Mass
#239# Engine Thrust
#240# Fuel Consumption
#241# Reaction Wheel Torque
#242# ORBITAL PARAMETERS
#243# Trajectory
#244# Position
#245# Apoapsis
#246# Periapsis
#247# Eccentricity
#248# Orbital period
#249# Tang. velocity
#250# Ang. velocity
#251# Open build menu
#252# Deconstruct selected module
#253# Switch control to the previous available ship
#254# Switch control to the next available ship
#255# Reset time scale
#256# Decrease time scale
#257# Increase time scale
#258# Show Storages
#259# Display content of all storage containers of the current ship. Content can be moved between containers by using drag and drop with left mouse button. With holding Left-Shift you can transfer specific amount of resources.
#260# Display a crew of the current ship. The crew member can be moved by drag and drop.
#261# Show Connectors
#262# Display resource connectors for the current ship. If the module requires some specific resources, it should be connected to it by using this mode. Connectors can be attached to modules by using drag and drop.
#263# Mounting Points
#264# Display mounting points for the current ship. Mounting points can be connected or disconnected by left click.
#265# Display center of mass for the current ship
#266# Lock RCS
#267# Stabilize rotation of the ship by using its engines
#268# If activated - select your ship and click right mouse button to send a movement order
#269# (Unused) Show HP bars
#270# (Unused) Temporarily show the integrity of the ship
#271# Rotate locker
#272# Align view rotation with observed object
#273# Focus view
#274# Focus view at selected object
#275# Reset pan
#276# Reset camera view to focus on the selected object
#277# Show velocity
#278# Display relative velocity (orange) and direction (white) to selected object
#279# Toggle grid
#280# Display rectangular grid relative to the star
#281# Current power
#282# Maximum power capacity
#283# Power input
#284# Power output
#285# Sum of power input and output
#286# Total amount of hydrogen
#287# Total amount of oxygen
#288# Show orbital parameters for selected object
#289# Faction
#290# Rename the ship
#291# Mass of the entire structure
#292# This parameter determines how much force you need to rotate the ship. To reduce this value, the most massive modules should be located close to center of mass.
#293# Including the mass of content in case if this is a cargo bay or container
#294# Structural integrity
#295# Enable \ disable manual control for selected weapon group. Press with holding Left Shift for switch auto mode.
#296# Fill selected storage with Oxygen
#297# Fill selected storage with Hydrogen
#298# Fill selected storage with Xenon
#299# Fill selected storage with rockets
#300# Fill selected storage with ammo
#301# Fully charge selected Power Storage
#302# Fill selected storage with food
#303# Add crew member to selected module
#304# Create enemy ship in random point around starting planet which will automatically attack the player's ship.
#305# Add Artificial Intelligence to selected ship. It will be assigned to ally faction. The ship will follow the player's ship.
#306# The ship will automatically fly to selected object. Second click will disable autopilot.
#307# Remove entire ship or asteroid
#308# ATTENTION - This action cannot be undone for current world. Disables gravity and stops all objects (for testing purposes only)
#309# (Unfinished feature) Press the button and click somewhere in space to create orbital planner. Position and Velocity nodes can be dragged by left mouse button. Right click - delete the node.
#310# If active, left mouse click somewhere in space will create a debris. Shift+Click will throw the debris with random velocity.
#311# Trader ready to BUY these goods
#312# Trader ready to SELL these goods
#313# Change name
#314# Change rank
#315# Unfinished attribute
#316# Crew members will automatically consume food from any cargo bay when it's value below 75% (the value is reduced by 25% for 2 minutes)
#317# Unfinished attribute
#318# Fill selected storage with Hydrogen
#319# Add crew member to selected module
#320# (UNUSED, Do not translate) Open trading interface. (NOTE: In order to trade with a station, trading interface should be opened, your ship should be docked with the station and both docking ports should be activated. In order to buy something from the station, open cargo interface, then drag and drop desired goods from station to your container. In order to sell something - right click on the goods in your container)
#321# Open construction menu provided by selected shipyard. While your ship located inside the shipyard, you may buy and sell modules for credits.
#322# Status of the trajectory
#323# Position relative to the planet or star
#324# Distance from the center of planet to the farthest point on the orbit
#325# Distance from the center of planet to the closest point on the orbit
#326# The eccentricity defines the shape of the orbit (e=0) circle  (0<e<1)ellipse  (e=1) parabola (e>1) hyperbola
#327# The orbital period is the time during which the body makes one rotation around its orbit
#328# Angular velocity (in degree per second)
#329# ORBITAL PARAMETERS
#330# Cargo Container 2
#331# Cargo Container 1
#332# Chemical Engine
#333# Liquid Container 1
#334# Nuclear Reactor
#335# Power Storage
#336# Engineering Bay
#337# Radar
#338# Solar Panels
#339# Turret Platform 1
#340# Turret Platform 2
#341# Energy Cannon
#342# Ballistic Cannon 1
#343# Corridor 4 Junction
#344# Laser 1
#345# Miner
#346# Liquid Container 2
#347# Cargo Container 3
#348# Docking Port
#349# Grabber
#350# Laser 2
#351# Fuel Generator
#352# Ballistic Cannon 2
#353# Corridor
#354# Corridor 3 Junction
#355# Command Module
#356# Corridor Corner
#357# Reaction Wheel
#358# Warp Drive
#359# Frame 2x1 Adapter
#360# RCS Engine
#361# Liquid Container 3
#362# Mining Laser
#363# Liquid Container 4
#364# Command Module 2
#365# Shield Generator
#366# Cargo Gate
#367# Tractor Beam
#368# Ion Engine
#369# Structure beam
#370# Rocket Launcher
#371# 2x1 Adapter
#372# Shipyard
#373# Hydroponics
#374# Shipyard
#375# Docking
#376# Trade
#377# Missions
#378# Show available missions
#379# Request docking
#380# Debris
#381# SET NEW FACTION FOR DUPLICATED SHIP
#382# Ally
#383# Enemy
#384# Do not change the faction
#385# Next duplicated ship will have the same faction as original ship
#386# Next duplicated ship will have ally faction
#387# Next duplicated ship will have enemy faction
#388# Asteroid
#389# PAINT TOOL
#390# Select module to paint
#391# Left Click - Paint
#392# SAVED SHIPS
#393# Save Ship
#394# No ship selected
#395# Ship saved
#396# Click to place a ship
#397# Ctrl + Left Click - Pick color
#398# Presets
#399# File name
#400# already exist
#401# Rename
#402# Overwrite
#403# Enter file name
#404# The ship can't be found
#405# Paint after construction
#406# Pick color
#407# Pin trajectory. Trajectory will be displayed even when this window will be closed.
#408# Show accepted missions
#409# Discord chat
#410# Warp field has been collapsed due dense obstacle
#411# Show crew
#412# Show center of mass
#413# Control by cursor
#414# Lock view angle
#415# Accepted missions
#416# Show orbital parameters
#417# Paint tool
#418# Load ship
#419# Pin trajectory
#420# Build menu
#421# Deconstruct
#422# Compensate rotation
#423# Rotor
#424# Rotor Part
#425# Piston
#426# Piston Part
#427# Don't show again
#428# Unable to save
#429# Please select a ship
#430# Please selected a command module of the ship
#431# SELECT A SHIP
#432# Public server
#433# Server name
#434# Multipliers
#435# Advanced settings
#436# If enabled, the server will be visible in global server list
#437# Players
#438# No servers found
#439# Discovered servers
#440# Direct IP connection
#441# Refresh list of servers
#442# Refresh
#443# Servers list
#444# Command modules
#445# Structural components
#446# Small Thruster 
#447# Small Thruster 2
#448# Small Cube
#449# Cargo Container 4
#450# Connection to server lost
#451# Main menu
#452# Thrust
#453# Auto mode
#454# Limit max thrust
#455# Activate engine manually. You may assign up to 3 different hotkeys for this action.
#456# When enabled, this engine will be controlled automatically by WASDQE keys.
#457# The engine thrust will not exceed the specified value. This is useful if you want to align your "center of thrust" with "center of mass" in order to avoid unwanted course deviation during movement.
#458# Buy Price
#459# Sell Price
#460# Demand Ratio
#461# Arc connectors
#462# Compensate FPS
#463# Invert X axis
#464# Invert Y axis
#465# Tutorial
#466# Single-player
#467# Multi-player
#468# Load
#469# Max mining rate
#470# Activation time
#471# Max range
#472# Max damage
#473# Power consumption
#474# Small Shield Generator
#475# Station Hub
#476# Station Side Section
#477# Station Engineering Bay
#478# Station Cargo Container
#479# Station Storage Tanks
#480# Proceed to designated docking port
#481# Waiting for a free docking port
#482# Position in queue
#483# Your active ship should be docked to the shipyard
#484# Module sold
#485# Module
#486# sold for
#487# Module bought for
#488# Mining laser disabled
#489# No free storage space for resource
#490# Select an object and try again
#491# Mission completed
#492# CR received
#493# Not docked with the ship
#494# New mission available
#495# Station
#496# Not enough CR
#497# Price
#498# Mission failed
#499# Low signal
#500# Return the ship back to star system or signal will be lost in 60 seconds
#501# Signal lost
#502# The ship lost in space outside of star system
#503# Position of center of thrust relative to center of mass
#504# Warp drive deactivated
#505# Not enough power
#506# Torpedo Launcher
#507# Type
#508# Planet radius
#509# Atmosphere radius
#510# Sphere of influence radius
#511# Mass
#512# Orbital period
#513# Orbital phase
#514# Orbit radius
#515# Repair
#516# Module is not damaged
#517# Select module to repair
#518# Reputation
#519# This is your ship

Hold right mouse button and drag the mouse to rotate a view
#520# You may pan the view by press and hold middle mouse button and drag the mouse
#521# Use mouse scroll wheel to zoom
#522# You may reset view to default position by pressing highlighted button
#523# Now about movement

You may rotate your ship by keys A and D. Try to rotate your ship a bit left and right.
#524# Note that your ship located in vacuum, there is no air friction, so it will keep its linier and angular velocity unil you will stop it manually.
#525# Automatic stabilization is very useful if you want to stop rotation of your ship. Activate stabilizator by pressing highlitted button or its hotkey
#526# While stabilizer is active, it will automatically use an engines to stop rotation of the ship.

However, make note, that your fuel is limited. These basic maneuvering engines consumes liquid hydrogen. Your current amount of luquid hydrogen displayed on the screen (highligther by arrow)
#527# While stabilzier is active, it will stop rotation everytime, even if you don't really need it, this will increase the consumption of fuel. so it could be useful to disable stabilizrer if you don't need it.

Disable stbilizer by pressing R hotkey.
#528# Now try to move your ship a bit using keys W S Q E to move it forward, backward, left and right.
#529# Now zoom out a camera and observe a nearest planet and its surroindings.

You probabli noticed that your ship is not stay in one place. The ship rotates on orbit around planet.
#530# Despite the orbital mechanic, in this game, movement is much simplier than in real world.

Let's try to approach to nearby asteroid.
Select the highclickted asteroid by mouse click.
#531# Now display relative velocity
#532# While this tool is active and you have selected an objects, you will see two arrows near your ship.

White arrow - direction to selected target
Orrange arrow - velocity vector of your ship relative to selected target
#533# Now, in order to approach to selected target, begin to move your ship toward a target.

You need to align orrange arrow with the same direction as white arrow.
#534# Good. Once two arrows aligned, it means that your ship moves right toward the target.

Keep an eye on the distance to target. Do not crush into it.
Once you will approach, decelerate your ship until yellow arrow wil became very short. It will means that your relative velocity is almost zero.

Approach to selected target and stop your ship near it.
#535# Good. Let's try again for another asteroid.
#536# Move your ship to highlighter asteroid.
#537# And one more time.

Move your ship to highlighted asteroid.
#538# Perfect! Now you know how to approach to objects which located not too far from your ship.
#539# Now let's mine some resources in order to sell it and earn credits.

Your ship already equipped with a mining laser. In order to activate it, select the mining laser and press button "Toggle" in appeared window.

Note that mining laser consumes an energy which is displayed in right-top corner of the screen, so disengage a laser while it not directed in a asteroid.

Now mine a nearby asteroid using the mining laser and gather some resources.
#540# During mining, you will see an indicator which shows an output.
Note, the closer mining laser to asteroid, the more it effective.

Now open a cargo interface.
#541# In this mode you may see a content of any storage on your ship.
Here you may see a fuel, energy and gathered ore.

You may move resources from one container to another by drag and drop. But it is not neccesary for now, so just disable a cargo interface.
#542# New space station just arrived in the star system.

Let's dock with the station and refuel a ship.
Select highlighted space station.
#543# Request a permission for docking
#544# The station will reserve a free docking port for your ship.

Approach to designated docking port and accurately touch it with your own docking port of your ship.
#545# Now open trading panel
#546# In this window, locate a line "Hydrogen" and press "Buy", after that, select desired amount, for example 10 and confirm an order.

Also, here you can sell gathered resources. Try it and press next when it will be done.
#547# Now let's test a weapon

Your ship don't have a weapon, so you need to extend your ship.
Later you will be able to construct modules using engineering bay, but for now you can buy new modules on the station.

Select the station and press "Shipyard" button.
#548# In appeared menu, select a turret platform.

You will see a mounting points on your ship. Place a turret anywhere where you want.
#549# Now select a cannon from the list and attach it on top of your turret.
#550# Good. In order to use a cannon, you need an ammo.

Buy ammo from the station using "Trade" button.
#551# After you bought an ammo, you should connect your cannon to the storage where it should take an ammo.

Open a resource connection manager.
#552# In this mode you will see a lines which represents a flow of resources.

Many devices should be conencted to storages in order to work. Engines should be connected to fuel tanks. Shield generators should be connected to power storages etc.

Now connect a cannon to container with ammo by drag and drop line from grey dot to container.
#553# Now you may undock from the station.

In order to undock, select your docking port and press a button in its control panel.
#554# Turrets may be operated manually or you may activate automatic mode.

Let's try a manual control.
Select a turret and press "Manual control".
Also you may press "Show range" in order to enable interface.
#555# Try to make several test shots and press next.
#556# You completed basic tutorial.

If you will need additional information, check the guide from community.
#557# You have arrived in the star system, you have a small mining ship, a little hydrogen in the fuel tanks, which is enough for a flight to the nearest asteroids and stations. Use your mining laser to gather resources from an asteroids, and sell it on a nearest trading station.

Modify your ship on the shipyard and perform a missions in order to improve your reputation and get an access to new modules.
#558# Display damaged modules
#559# Temporarily display hit points for damaged modules on the active ship
#560# Right click
#561# Cancel
#562# Left click
#563# Repair
#564# Target objects delivered to destination point
#565# Target objects is not grabbed with a grabber
#566# Target objects have low relative velocity with the destination point
#567# Target objects is not attached to any ship
#568# Destroy the target
#569# Stabilize orbit
#570# Activate autopilot which will automatically maintain circular orbit around a planet or star, even if the ship will be affected by external forces.

Manual control will deactivate this mode.
#571# Angular range
#572# Turn rate
#573# Max range
#574# Manual control
#575# Automatic mode
#576# Attack debris
#577# Attack rockets
#578# deg
#579# deg/s
#580# Sell module
#581# CR
#582# Module damaged, price is reduced
#583# Base price
#584# Select module to sell
#585# Damage
#586# Explosion radius
#587# Fire delay
#588# Recoil force
#589# kN
#590# DPS
#591# Range
#592# s
#593# min
#594# Ammo
#595# Deconstruct
#596# Construct
#597# This module equipped with industrial 3D printers and drones which allows to construct new modules using various resources.
#598# In order to build. make sure that resource connection points connected to containers with appropriate resource.
#599# Capable to extract useful resources from asteroids. Also can be used as close range weapon.
#600# It will automatically unload extracted resources into suitable container on the ship.
#601# Capable to grow plant food for a crew members. Requires energy to operate.
#602# This device is capable to melt the ice and using the process of electrolysis split obtained water molecules on two atoms of hydrogen and one atom of oxygen which is can be used as a propellant and oxidizer for a reactive engines.
#603# Base platform for weapons. Able to rotate the attached weapon in different directions within certain angles.

Can be controlled manually or in automatic mode.
In automatic mode it will automatically attack specified targets.
#604# Most weapons should be placed on this module.
#605# Important module which allows you to dock with others ships or a stations, especially if they are belong to other factions.
#606# Allows you to easily detect and select various objects within specified range. Especially useful if you need to detect small objects such as debris or small asteroids.
#607# Simple structural part.
#608# Can be used as a storage for solid resources.
#609# Consumes uranium and generates energy.
#610# Generates energy when panels directed on a star.
#611# Efficiency depends on distance and angle to a star.
#612# Container which may store any liquids or a gas, such as fuel for an engines.
#613# Allows to collect debris from space and automatically refine it into usable materials.
#614# Container which may store solid cargo, such as ore, ammo or food.
#615# Hydraulic arm which allows to grab various objects in space, such as asteroids, debris or other ships.
#616# This device is capable to create a sphere or ellipsoid around himself which will protect the ship from any damage.
#617# Consumes energy while active.

Consumes additional energy for blocked unit of damage.

Size of protective field can be changed. Energy consumption depends on size.
#618# This device is capable to emit directional ray of gravitation waves which may push a specific object in specific direction.
#619# When active, drag an objects inside the white circle using left mouse button in order to move them in any direction.
#620# Allows to construct a ship with rotatable parts.
#621# Allows to construct a ship with movable parts.
#622# Chemical engine which creates thrust due combustion of oxygen and hydrogen in combustion chamber and exhaust combustion products our from the nozzle.

In order to work, should be connected to fuel tanks with oxygen and hydrogen.

Hydrogen required as a fuel and oxygen as an oxidizer.
#623# Allows to rotate a ship using only an energy.
#624# This engine requires the xenon gas and electrical power. Its advantage compared to chemical engines is that it requires very small amount of fuel, however has a much lower thrust. As a result, it is capable to continuously work during long time
#625# Simple and cheap maneuvering engine which pushes pressurized hydrogen.

In order to work, should be connected to fuel tank which contains a hydrogen.
#626# A device which capable to warp a space around a ship which allows to travel with speed much faster than speed of light.

It can be used within a star system for instant travel from one point to another.
#627# Moves every object which located inside a warp field

Size of warp field can be changed

Energy consumption depends on size of warp field

If warp field will collide with something, it will be destabilized and jump will be aborted.
#628# Should be connected to power storage
#629# Should be connected to storage with rockets
#630# Should be connected to storage with ammo
#631# Capable to launch self-guided torpedo.
Torpedo will be targeted in object which was selected during launch.
If no object selected, torpedo will be launched in unguided mode.
#632# Capable to launch unguided missiles with high rate of fire
#633# Contains energy generated by reactors or solar panels. Any device which requires power should be connected to it
#634# The control center of any ship, which includes the command bridge, main computer and resource allocation hub
#635# Build points
#636# Next level
#637# Required reputation
#638# Glow effect
#639# Show background
#640# Black space background
#641# Debug mode
#642# In debug mode, when you will encounter an error, you will see a proposal to send us report an error. This will help us to fix various bugs much faster.
#643# Directed on star
#644# Current production
#645# Maximum production
#646# Star blocked by
#647# Small solar panel
#648# General
#649# Control
#650# Prices will be updated in
#651# Once timer is elapsed the trader will recalculate its prices according to available amount of resources
#652# Availability
#653# If this value low - trader have shortage of this resource and ready to buy it for increased price

If this value high - trader have abundance of this resource and ready to sell it for decreased price
#654# How much resource this trader ready to buy
#655# How much resource this trader ready to sell
#656# You can buy resource for this price
#657# You can sell resource for this price
#658# Toggle radial grid
#659# Radial grid helps to understand velocity of the ship.
Each circle rotates around planet with orbital speed which corresponds its altitude.
Keep your ship in the grid cell if you wish to keep circular orbit.
Or move your ship along circle of the grid if you wish to bypass planet around.
#660# Command module has been destroyed
#661# Ship
#662# This ship already have command module. Only one command module can be located on a ship.
#663# Ships
#664# Select command module
#665# Take control
#666# List of all ships
#667# Focus view on object
#668# Toggle radial grid for nearest planet
#669# You cannot remove this command module. There is a crew inside.
#670# Open folder with saved files
#671# Delete selected file
#672# Saved file with such name already exist
#673# m / s
#674# Velocity of active ship
#675# Meter per second
#676# 90% Black
#677# 100% Black
#678# Blue
#679# Collision damage
#680# Module should be in range of shipyard (yellow circle)
#681# Currently there is a technical problem with visibility of created servers in the server list

If you created a server and you want to check its visibility, follow this guide
#682# If your server is not visible in the list, other users still should be able to join your server using direct IP connection
#683# Open guide
#684# Recommended mode
#685# Experimental mode which may contain significant technical and conceptual flaws

We recommend to start with aerodynamic mode because it is more user friendly, have more stable physics and overall provides better gameplay experience
#686# Module out of range of shipyard
#687# Identifier of sector
#688# Level of sector
#689# Owner of sector
#690# Capture
#691# Density
#692# Density of space in aerodynamic mode. Defines the air drag during movement.
#693# Produces ammo for light balistic cannons
#694# (unused)
#695# (unused)
#696# Produces ammo for rocket launchers
#697# (unused)
#698# Jump gate which is capable of warping the space around a ship which allows faster than light travel.

It can be used within a star system for instant travel from one point to another. 
#699# Moves every object which is located inside the warp field except gate

Size of warp field can be changed

Energy consumption depends on size of warp field
#700# Active
#701# Not enough resource in storage
#702# Storage is not connected
#703# consumption
#704# Crew capacity
#705# Durability
#706# Capacity
#707# liquid or gas
#708# solid cargo
#709# energy
#710# Shield durability
#711# Radius
#712# Shooting interval
#713# Projectile damage
#714# Projectile velocity
#715# Shots in burst
#716# Burst interval
#717# Energy consumption
#718# Flight time
#719# Build rate
#720# Build radius
#721# Area of solar panel
#722# Efficiency
#723# square meters
#724# m2
#725# Radar radius
#726# Radar energy consumption
#727# Max extraction rate
#728# (unused)
#729# Device capable to collect useful gases from upper atmosphere of planets. Used in order to collect xenon from an atmosphere.
#730# Should be located very close to edge of the atmosphere and directed in the planet
#731# Consumes
#732# Produces
#733# Cycle time
#734# Resource connector connected to wrong storage
#735# Ammo fabricator
#736# Rocket fabricator
#737# Gas collector
#738# Engineering module
#739# Cycle duration
#740# Module with installed robotic arm, which is capable to repair, construct or deconstruct modules within reach
#741# Large adapter
#742# Collection rate
#743# Should be directed on planet
#744# Too far from the atmosphere
#745# Can't find free container to unload collected gas
#746# Turret with attached weapon cannot be sold. Sell weapon first
#747# Only empty storages can be sold
#748# Toggle radar
#749# Engineering module Mk2
#750# Power supply
#751# Display options
#752# Display hit points on damage
#753# Display radar markers
#754# Display radar range
#755# Max input / output
#756# Watt
#757# W
#758# Joule
#759# J
#760# Abort jump