Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
    Vendor:   NVIDIA
    VRAM:     1968 MB
    Driver:   22.21.13.8165
Begin MonoManager ReloadAssembly
Platform assembly: E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\AmplifyBloom.dll (this message is harmless)
Loading E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\AmplifyBloom.dll into Unity Child Domain
Platform assembly: E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\uCPf.dll (this message is harmless)
Loading E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\uCPf.dll into Unity Child Domain
- Completed reload, in  0.018 seconds
Platform assembly: E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\1.31\Celestial.Command.v0.832\Celestial.Command.v0.832\CelestialCommand_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on DelayedFileLoader
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 376)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'Explosion_003 (Smallest)') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Power Connector') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Input: Hydrogen') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Nav Mesh Surface') is missing!
 
(Filename:  Line: 1743)

Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found
UnloadTime: 1.823634 ms
SteamUtils.GetImageRGBA(1, System.Byte[], 4096) - True -- 32 -- 32
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ArgumentException: Could not create sprite (0.000000, 0.000000, 64.000000, 64.000000) from a 32x32 texture.
  at (wrapper managed-to-native) UnityEngine.Sprite:INTERNAL_CALL_Create (UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,single,uint,UnityEngine.SpriteMeshType,UnityEngine.Vector4&)
  at UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, Rect rect, Vector2 pivot) [0x00000] in <filename unknown>:0 
  at SteamGlobal.LoadAvatar () [0x00000] in <filename unknown>:0 
  at SteamGlobal.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

File ColorPresets.cp - not found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings: Resolution button updated
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings: GameSettings.Load ()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings: Resolution button updated
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings: Graphic settings applied
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings: Resolution button updated
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings: Settings saved
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Load English localization in utility array
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Load localization with file name: 简体中文
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings: Settings loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings: Setting loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings: Hotkeys set to default
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Settings: Hotkeys loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

